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Civ 6 wiki delegation
Civ 6 wiki delegation









The City-State follows its Suzerain into war and peace.Suzerainship is much like much like being the ally of a City-State in Civ V, but it is not entirely the same. Second, if a civilization sends at least three Envoys and has more Envoys in the City-State than any other civilization, that civilization becomes the Suzerain of that City-State. In addition, any civilization can gain these bonuses, regardless of whether or not they are the City-State's Suzerain (see below). The kind of bonus provided depends on the type of City-State Envoys are being sent to. 6 Envoys cause the City-State to increase the bonus provided at 3 Envoys.3 Envoys cause the City-State to provide an additional bonus to all the cities in a civilization, provided they have a specific district and/or are building something.One Envoy causes the City-State to provide the bonus only to the Capital city of a civilization.First, it determines the amount of bonuses the City-State provides and where it provides them. The amount of Envoys sent to a City-State determines many things. These Envoys can be used whenever and sent to whomever the parent civilization wants. Certain civics provide one, two, or three free Envoys when completed.

civ 6 wiki delegation

When quests are completed, an Envoy is gained but it goes directly to the City-State(s) the quest was completed for. Quests are given upon meeting a City-State or upon the arrival of a new era. These quests are generally non-competitive and require a civilization to complete a certain task, such as discovering a eureka moment for a certain tech or defeating a nearby barbarian camp.

  • City-States provide quests that each civilization can complete.
  • Democracy, Fascism, Communism: 7 points per turn, 3 Envoys at 200 points.
  • Monarchy, Theocracy, Merchant Republic: 5 points per turn, 2 Envoys at 150 points.
  • Oligarchy, Autocracy, Classical Republic: 3 points per turn, 1 Envoy at 100 points.
  • Chiefdom: 1 point per turn, 1 Envoy at 100 points.
  • When these points hit a limit, 1-3 Envoys are earned (based on which government is chosen) and can be sent to any City-State.
  • Influence points: (Not to be confused with the influece scale) Different tiers of governments add more or less amounts of influence points per turn.
  • The first civilization to meet a City-State automatically gains one Envoy with that City-State.
  • Envoys act as the delegates you send to a City-State, they cannot be removed from a City-State, and they are earned in a variety of manners.

    civ 6 wiki delegation

    Most notably, Civ VI has ditched the influence scale in favor of an envoy system. Yet, while their essence may be the same, the mechanics of City-States have changed greatly from Civ V.











    Civ 6 wiki delegation